Campaign: An Immortal Problem

The campaign taking place shortly after the fall of the Veil, during which a group of real heroes get up to innumerable shenanigans... and maybe a bit of real politicking besides. But really, matchmaking is their true calling.

Starting Date: 3rd Greenrapture, Eras Reunited 3,206

Starting Location: Samara, Kondaria

Characters

 * Caid Albrecth: A human magus from Phynta who left behind his past and his family to the sands of the desert in favor for a less questionable livelihood, worshiping the lost god, Eramus.
 * Direshas Bluntclaw: A catfolk sorcerer from Sel Teki who has a healthy appetite, indomitable charisma and a frenetic, never ceasing tendency to simply be in motion.
 * Evisse Wrothborne: The daughter of Marqirn Wrothborne. A late addition to the group, she was awoken by the party when they destroyed Synallos. A strange girl with an even stranger lineage involving the extinct Trimarian spacefarers.
 * Thrayven Half-Dwarven: A vertically challenged individual from the North whose training lead him away from his homeland in hopes that he and his mount Dwerkinglorkin might learn more of the world so as to understand it and better protect the North when he returns.
 * Zelius Alfinsouix: A high elven priest from the Mireny Imperium whose devotion to his beloved Ailerion is matched only by his zeal for telling people, "let me tell you about my lord and savior, the god of justice."

A Typical Tomb
3rd Greenrapture, Eras Reunited 3,206
 * Party meets at inn in Samara, all four being hired on by a representative of Kondaria, Riston Smythe, who is in charge of handling the calls by theKondarian crown for adventurers to come and explore lost ruins in the country.
 * The party travels some hours north into the wilds to what was described to them as a recently uncovered burial tomb. Within, the party uncovers a number of stone carved coffins of late nobles, looting their findings. Deeper inside, they find a group of kobold, slaying some and subduing others.
 * They acquire two metal boxes which the kobolds had.
 * Direshas pan fries some darkmantle eggs.
 * The party discovers a room with two statues, one of Lynneth and another of Noir. After some searching, they uncover two medallions, each with a sigil of the named gods. Continuing on, they discover the remaining kobolds in a room with six statues, each one carved to look like one of the remaining six Divinities. The party collects six more medallions. Moving on to a final chamber, they find yet another collection of statues, those these bear the appearance of the Primordial Gods, including one which bears very little tooling or work, but whose imagery Caid correctly determines is Eramus.
 * Additionally, the party discovers that the plinth at the back of the room is active with magic power and, upon being touched, it teleports Thrayven away...
 * To a plane of fine silver dust which he immediately begins to attempt to scoop into a pouch for later appraisal. When challenged by a plain looking man, Thrayven offers to arm wrestle him for it, which ends with his utter defeat. Introducing himself as the demigod of warriors, Worhatad, he explains that, if Thrayven is willing to accept, he would ask him to resolve a plot attempting to allow Nalcer access to the Prime Material Plane. He does.
 * Thrayven returns and the party learns that placing additional medallions in the hands of their respective gods or goddesses relights the plinth...
 * Allowing Direshas to be greeted by the goddess most commonly associated with catfolk, Adenah, who offers the catkin power for the same quest as offered Thrayven.
 * Allowing Zelius to meet perhaps not the party he wished, seeking his worshiped Ailerion, but by his son and intermediary, Noir, who speaks for his father and offers the same quest to rend the Immortal Nalcer incapable of returning.
 * And allowing Caid to speak with Eramus, the lost god, who also offers the same quest and answers a few of Caid's questions on the nature of fate and time.
 * The party gathers their findings and captured kobolds and take their leave of the tomb.

A Match Made in Heaven
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 * The party camps a distance from the ruins and discuss what to do with their kobold prisoners.
 * As the party sleeps, they dream of audiences with their gods, with Zelius actually speaking with Ailerion this time, and wake with knowledge of new abilities.
 * They resolve to let the creatures go, finding no success in trying to talk them down and leaving them bound, but with means to free themselves.
 * The party opens the metal boxes and find a collection of esoteric and ancient tombs, as well as a hidden compartment containing writings concerning the Immortal Nalcer and a medallion similar to the ones they found with the Immortal's sigil.
 * The party returns to Samara and seek the local branch of the church to dispose of the obviously evil items. They leave the book and medallion with the priests there.
 * Return to the inn and collect their money from Riston and retire for the night.
 * Caid is woken from an out of breath acolyte, whom he quickly turns into a stammering mess when he answers the door half dressed. He is still able to discern that there has been some kind of attack on the church over night.
 * The party hurries to the church, finding that a number of the clergy has been murdered with no clear culprit. When questioned by the guards, they take offense when the nominal guard captain begins to implicate that they might be behind the deed.
 * The growing tension between inept guard captain and offended party grows up until a young wizard enters the church. He introduces himself as Airik Sandsong and questions the party personally. After determining the party's innocence, he has the Nalcer-branded items retrieved and requests that the party take them to Elderfort, the capital, to an acquaintance of his to be destroyed.
 * The party accepts when Airik mentions payment.
 * They purchase a scroll of teleport and do some additional shopping. Forgoing the noble deed of walking, the party teleports directly to the capital itself.
 * They arrive in a central area in Elderfort for teleportation traffic and find that Airik's address is shared with that of his acquaintance. They knock on the door and are greeted by Laithe Mires. Along with explaining Airik's request and, more or less, forcing their way into the poor wizard's house, there is much questioning about why Laithe is occupying Airik's house. The party determines that there must be some kind of relationship going on and make it their not-so-god-given quest to match the two up, since they are clearly in love and just don't know it yet.
 * Laithe returns from experimenting and asks what the party did with the second Nalcer medallion. When answered that they have no second medallion, Laithe explains that it can not be destroyed because it is pair-bonded with a second medallion identical to it. She is able to determine that is in Phynta, and while she can not determine the exact location she can have it pull in the direction of its matching partner, as if like a compass.
 * Caid knows that entering Phynta at the moment is difficult for regular adventuring traffic. After listening to the party hem and haw for a bit, Laithe directs them simply to follow her and she sets off without waiting. They eventually walk unchallenged through the gates of the Kondarian palace. Laithe takes them to a back entrance and up a disused stairwell and enters a private chamber...
 * ...Whereupon she is greeted as cousin to the crowned king of the realm, Cale Lyonia, who then looks rather taken aback by the sudden company of four rag-tag adventurers whom Laithe walked right past all the palace security. After some explaining, the party acquirers a writ of passage from Cale, naming the four of them as merchants of his realm and allowing them passage on a Kondarian merchant galley to Phynta.
 * The party inquires about payment and Cale directs them to seek Airik.
 * The party returns to Airik's house and spends the night while waiting for Laithe to prepare the medallion so that it will pull towards it pair.
 * With the medallion tugging gently southward and a new box to ward its evil aura, they purchase another scroll of teleport and return to Samara.
 * There, they speak again with Airik, who seems reluctant part with another portion of his funding. Direshas suggests that he give them writs for half now, half upon their return of the deed done. Airik accepts and the party leaves 20,000 gold richer and with another writ for another 20,000 gold upon their return.
 * The group then tracks down the merchant galley, the Jovial Dancer, that their writ of passage proclaims the nominal merchants of. There seems to have been an understanding between the captain of the ship and the king, as the captain is quick to identify them as regular adventurers and seems to be aware of their need to enter the desert country. He informs them that they will depart the next morning.

High Seas and Shimmering Sands
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 * The party boards the merchant galley and sets out.
 * Direshas is stuck by the realization that they will be at open seas, surrounded by water, for quite some time. The catfolk resolves to drown their anxieties in a fair amount of grog, imbibing a fair deal more than a regular sailor's worth and earning a regular, if ineffective, guard for the trouble.
 * Traveling to Semut, Phynta.
 * Attacked on the high seas by the pirate vessel, the Hornet, and the captain who calls herself the Sea Wasp... up until the point that Thrayven manages his way above decks and skewers the lady wholesale through the abdomen. After a bit of faltering posturing, the rest of the pirates back down from the party's combined threats and the party captures the Hornet for themselves. Below decks they find a prisoner, who proclaims himself Lawrence Grey, the former captain of the pirate vessel and the Heir of Gostard... the nominal pirate king, which the party is quick to dismiss. Nevertheless, the party reinstates him as captain for now and the party commandeers the ship.
 * Traveling to Semut, Phynta.
 * The party arrives in Semut. They successfully pass themselves off as merchants, fooling the port authority. The captain and crew of the Jovial Dancer sell their wares and begin their everyday routine at port while the party ventures into Semut to gather information about the region they might be headed. They eventually return and take their new ship along the coast north.
 * Traveling north.
 * The party lands, instructing captain Lawrence to sail out to ocean but back into the coast every few days to wait for them. They threaten him that they will hunt him down and kill him should he reclaim the ship as his own and return to a life of pirating.
 * The party ventures nearly a full day across the scrub lands of the coast into the proper desert of Phynta, following the direction the medallion pulls. They eventually spot a small oasis only slightly off from their path and go to scout it. The oasis is home to a very newly hatched clutch of blue dragon wyrmlings, only one of which survived. The party engages in combat with it and readily kill it.
 * The party gains a blue wyrmling hide.
 * With the day coming to a close, the party camps there at the oasis.

Mummies Exist, Thrayven
3rd Fireglory, Eras Reunited 3,206
 * The party wakes and continues across the desert. Eventually, in the distance, they spot a rise of mountains and a near sheer cliff face into which is built what looks like a temple of Phyntan architecture. Growing closer to the structure, the party notices what looks like a small camp and party of humanoids around the entrance of the tomb. They approach cautiously.
 * And with good reason, because the short conversation they trade with the humans quickly turns sour and the party charges into battle when it becomes clear that the tomb raiders are warriors of the Byden Dominion and their laborers are slaves. They readily win the combat.
 * Quiet, save for the babbled thanks of the freed slave laborers, settles over the tomb. The party questions the slaves and learns that they know only that they were recent purchases and that they were ordered to excavate. They inform the party there are more warriors within with their leader and some other slaves. In the camp they find very little, only basic traveling and camping means.
 * Direshas helps themself to a questionable portion of pie of questionable ingredients.
 * The party explores the beginnings of the tomb, deliberating over whether or not they should activate the statues of their god patrons now or after clearing out the enemies within. They decide to wait, moving past the statues and into the tomb. Their explorations lead them through a large door into a central antechamber which they move around in a circle. They forgo exploring the offshoot hallways to begin with, fully exploring this antechamber.
 * Coming to where a portion of the floor has fallen out, Direshas goes to investigate, discovering a crack in the base of a room in the middle of this central chamber. The sorcerer decides to scurry up this shaft and pokes their head out in the floor of this room. Within, a falcon-headed hieracosphinx locks eyes with Direshas... and lets out a loud, angry screech and lunges at the catfolk, thus affirming its position with the party that it is the worst sphinx. Direshas is both pulled and crawls back down the shaft. The party finds and triggers the secret door leading into the room. The sphinx lays into the group before ending up, as all things, on the end of a lance. They explore this central room and uncover three sarcophagi.
 * They take the heads of three mummies entombed there in hopes they could question the dead later.
 * They also find that the hieracosphinx has three sphinx eggs and the party collects those.
 * Continuing to explore, they find a hallway off the main antechamber and move down it, finding the corpse of what looks like a slave at a turn in this pathway. They find a secret door there, but leave it for later when they determine that that is their ultimate goal based on the pull of the medallion. Exploring more, they find set of sarcophagi, one of which is entombed behind a secret wall and beyond which the party (besides Thrayven) decide is a mummy.
 * They loot a fourth mummy head.
 * The party makes another full sweep and determines that they have three routes that they have yet to explore. Instead of wisely remaining in a group, the party splits up, with Caid and Zelius taking each a hallway on the left of the temple and Thrayven taking the one on the right, near the slave's corpse. Direshas elects to remain in the antechamber and the develop the plan of: if anything happens, run back to the middle of the temple...

The Temple of the Empire of Dust
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 * ...And so the party sets off on their various paths.
 * Caid turns into a small room with a sarcophagus set on a raised platform, though there are no ready enemies to face.
 * Thrayven moves down a turning hallway which opens into a large room and a split of a canyon open to the sky above it. Hieroglyphs decorate this canyon wall and a statue of Nalcer bound in chains and the bodies of multiple slaves. More importantly, a slew of Dominion warriors keep guard around the canyon and one particularly important lizardfolk standing and keeping at knife point over a bound dwarf. With a split second decision, Thrayven and his rhinoceros leap across the shallow gorge of the canyon, collect the dwarven prisoner and then leap back away to safety, much to the sudden shock and confusion of the Dominion fighters.
 * Zelius explores his route and finds a small room much like the one the mummy the party burnt to a crisp was in... but more importantly is suddenly laid into by scorpions. Zelius, in true testimony to the "if anything happens, run back to the middle of the temple" plan, lets out a yell and lays back into the scorpions then and there.
 * Caid and Direshas hear Zelius's exclamation, with Caid rushing back to the central room, though Zelius fails to show up. About that time, Thryaven shows back up with the dwarven prisoner in tow and informs the party that a large group if angry warriors are behind him. Direshas uses this opportunity to cast an illusion of a gold dragon looking down the hallway where Thrayven came out.
 * Zelius remembers himself and hurries back to the central room, scorpions in tow...
 * And then the Dominion warriors skid to a halt as most of them, save for the very brave few, are faced with what seems to them a gold dragon filling the central chamber. The lizardfolk moves forward to attack while the party simultaneously begins to dispatch scorpions at their rear and warriors down the length of the chamber.
 * The battle swiftly takes a turn for the worst for the Dominion fighters see their lizardfolk commander fall. The party eventually capture a pair of them who attempt to flee. Corralling them, they charge their rescued slaves with keeping an eye on them while they explore the rest of the temple.
 * In the fray and after, the captured dwarven prisoner introduces himself as Tait Sternforge and names himself a scholar from the Atia Confederacy, the southern dwarf civilization. He states that he was likely captured because he knows a fair deal about the Empire of Dust and the Sun-sand Brotherhood, ancient Phyntan civilizations that once inhabited the area. He accompanies the party within, being well versed in the hieroglyphs.
 * They find a note on the corpse of the lizardfolk warrior, Avranth Brokefang, instructing him to use Tait to translate the hieroglyphs and then dispose of him.
 * They collect two more mummy heads from Zelius's and Caid's chambers, bringing their total to six.
 * They then move into the large room that Thrayven found and have Tait study the hieroglyphs on the wall. Tait determines that the temple was in mid-construction with they discovered this area and that the architects of the age erected the statue as a means of magically sealing the evil within this canyon. The party also discovers that the statue itself is the target for the medallion's pull... and some poking around and searching leads them to discover a second medallion set within the mouth of the statue. They take turns trying to pull it out, with Direshas having both arms go numb for their efforts, until Zelius pulls the second medallion out of the statue...
 * ...And like a cork was pulled from a bottle, the canyon and temple begin to shake and tremble. Booking it, the party rushes for the entrance of the temple as an unholy cacophony of shifting rock and sand begin to wreck the site. Realization strikes them as they flee... they have not yet used the statues of the Divinites at the entrance. Scrambling in the chaos and from the lack of proper statues to three of the gods which the party would speak, most select medallions at random.
 * Direshas speaks with Adenah and asks for more information. The catfolk learns that the medallions can be used, rather than destroyed, as divining rods to track down exact locations of further Scars, landmarks or wounds in the world left by Nalcer turn his fight with Derron Mitharien that the Immortal is attempting to use as a connection and means of return to the material plane. Adenah explains there are nearly a dozen of such sites but that destroying half will probably do to sever Nalcer's remaining connection.
 * Zelius speaks with Noir and learns the same information, learning also that the Scars of Nalcer can be tapped into and used for a source of power.
 * Caid, for lack of a medallion and statue to Eramus, grabs one marked for the goddess of death at random. Ending up in the goddess's plane, Lynneth expresses bemused confusion but seems content from her conversation with Caid to forward him on to Eramus's domain. There, Caid also learns the same information but also that the Dominion has harnessed a Scar for their own gain.
 * Lastly, Thrayven picks a medallion at random as well, ending up on an oceanic plane and home of the sea god, Nairen. After some convincing, Nairen quietly forwards Thrayven to Worhatad's domain, where the squat warrior learns the same as the rest of the party... and also that their new companion, Tait, knows more about the Scars than he lets on.
 * Returning to the moment, the party rushes out of the temple as it collapses. The party questions Tait at Thrayven's revelation and the dwarf finally admits that he has made something of a study Nalcer, which is likely why he brought here given the party's revelation that this was the first of a dozen Scars. They convince him to come with them with some effort, as he explains that being known as a scholar with that specialty often gets one strange looks.
 * They also question the Dominion warriors, but get only that this was their trial run to be initiated into the Wraths of Raneiss. Dungeoned-out, the party collects their belongings, their prisoners and their new slaves in the old camp of the Dominion warriors and rests.
 * The party wakes in the morning. Direshas detects the alignment of the hieracosphinx eggs and determines two are good and one is bad.
 * Direshas summarily fries and devours the bad one.
 * The party then sets out across the desert the way they came. Thrayven tracks out a bit of distance and locates the camels that the Dominion used to travel out here.
 * The place has been claimed over the course of the two days by a nomadic group of catfolk, one of the tribes of the Painted Sand. After some introductions and explanations, they are invited to make camp at the oasis again for the night.

Loose Ends in the South
5th Fireglory, Eras Reunited 3,206 6th to 7th Fireglory, Eras Reunited 3,206 8th Fireglory, Eras Reunited 3,206 9th Fireglory to 14th Fireglory, Eras Reunited 3,206 15th Fireglory, Eras Reunited 3,206
 * The party dreams of the respective god patrons and awaken with new abilities.
 * Invited to share breakfast with the batusof the catfolk tribe, the party is asked if they might consider delivering an item for the tribe to the city of Menet-em-saf to the hands of a contact who has said they will stop the government of Phynta from trying to push the Painted Sand tribes out of their ancestral homes.
 * The party inquires about the item, a bracelet, and its magical properties, finally determining that it illusions the wearer to look like the prince of Phynta, Kaleth Te-kamen. They agree after some discussion and forfeit (most of) the payment they were offered.
 * Direshas also gifts one of the eggs looted from the sphinx to the tribe.
 * The party travels back to the coast and where they original landed and set up camp to wait for their ship to return, or not.
 * The party camps.
 * The party's ship arrives and sends rowers out to take them aboard. The party discovers that their captain, Lawrence Grey, had attempted to return the vessel to its pirating roots with the aid of two other crew members. This coup was put to a swift end by the rest of the crew and Grey was imprisoned during the party's absence. The ringleader of those against Grey is an individual named Damie Blythe, and the party names him the new captain.
 * After some debate, they decide to dish out punishment on Grey and his two friends, though they will leave Grey alone for now until they can get to the bottom of what is going on concerning a magical brand of compulsion on his shoulder. They leave it up to their new crew to determine the follower's fate. Blythe speaks against capital punishment, especially since they're meant to be turning over a new leaf, but the crew is not yet ready to fully forget their pirate roots and elects to hang the betrayers, which they then do.
 * The party interrogates Grey and during the course of the questioning discover that Grey possesses a magical brand of compulsion. They determine the marking belongs to Immortal Mrul'ethet and that Grey seems to be under his influence against his will, given holes in his memory. They unfold the course of his past, learning he set up his ship in Port Liberty, Risxit but that he can't seem to place certain time periods. Blythe confirms that there was a stretch where the captain was absent and that once they left port he kept talking about sailing north to strike down the sahaugin, which was why they mutinied against him to begin with.
 * The party makes course for Menet-em-Saf, planning to question Grey further and find a way to remove the brand.
 * Traveling to Menet-em-Saf.
 * Direshas and Zelius forges their writ of passage that they used to enter Semut before and re-writes portions of it to suggest they are allowed into Menet-em-Saf, which Caid knows is a far deal more patrolled and closed off than Semut, given it serves as the barrier between the commonfolk and the Shining City of Alta.
 * The egg in Direshas's possession hatches into a young gynosphinx. Direshas commits to raising her, teaches her a few words to begin with and names her Koharu.
 * The party lands in Menet-em-Saf. They are greeted by a port authority and low-ranking noble Sah Acheri, whose name Caid recognizes from his time study before he left Phynta. Sah quickly expresses his desire that if the party might have anything more his taste on board he would love to see it before it's sold to local merchants. The party opts use Sah as a means of entering the city and take him up on the offer, stating they have some artifacts Sah would be interested in. They are summarily invited to Sah's homestead and go there, partying with some of their gems and gold from the ruins.
 * The party instructs Blythe to sell their camels.
 * The party leaves Sah's compound, having used it so as to not have been followed from the docks, and move into the slums of the city to the inn they are meant to meet the Painted Sand tribe's contact at. They find the location, the River Lotus Inn, and carefully drop the name of their contact, Uskan. The demeanor of the innkeep changes at that name and she informs the party that the man holds his meetings some bells. The party opts to stay in the stables to wait.
 * On edge but waiting out the hours, the party is alert to a faint whispering outside the stable door and arms are brandished as two cloaked figures appear. The first one introduces himself as Uskan and offers his hands open palmed in a sign of peace. The party questions as to the purpose of the bracelet, to which Uskan offers very little in response. Nevertheless, they hand it over with the threat that if this doesn't work out well for the tribe they are helping, the party will come see Uskan personally. Uskan reassures them that he has the tribe's best intentions in mind and turns to leave.
 * There is a moment of stillness as the second cloaked figure turns to follow them before they pause and turn back, addressing Caid by his birth name and waving the magus over. In hushed words, he informs Caid that he should leave town soon, as the man's father is aware of the magus' return. Without waiting, the figure turns and follows Uskan.
 * Deciding to waste no time, the party leaves to return to the Hornet, that moment.
 * Arriving back at the ports, they see Blythe is standing at the top of the gangplank and refusing to allow guards onto their ship and can overhear the guards questioning him about, "foreigners entering the city and not keeping to their strict curfew." Direshas is quick to fake intoxication and the others are quick to join in on the act, including Blythe. The guards move towards the party and question them roughly, but Direshas's drunken demeanor, the theatric scattering of a number of gold coins on the floor as a bribe, and the hollering of Sah's name and the extensive quality of the noble's wine gets the guards off the party's case, allowing them to board the Hornet easily.
 * With that, the party departs back north for Kondaria.

Back to the Capital
16th Fireglory to 4th Sunrhythm, Eras Reunited 3,206 5th Sunrhythm, Eras Reunited 3,206
 * Traveling to Samara, Kondaria.
 * The party successfully removes Grey's brand and explain the goings on to him. They find that he has lost nearly three years of his memory and seems to have been coerced by the sahaugin to scuttle ships to give them human slaves, finding a receipt of the agreement in Grey's hidey hole in the captain's quarters to support this. They deliberate for a bit about what to do with Grey and eventually decide on letting him off ship in Samara.
 * The party lands in Samara. Grey leaves the ship, giving a single forlorn glance back. The party instructs Blythe to keep the ship ready and they give him a wage to pay and maintain the ship until they get back.
 * The party teleports to Elderfort, arriving to a city bustling with gossip and people dashing about in a hurry. They collar a boy rushing past them, who blurts out that there's to be some sort of wedding at the palace. With promise that there's soon to be a magnificent ceremony, the party heads towards the palace and strong arms their way in through the gate Laithe once used.
 * They are seen to by Airik, from who they get the full story from. The shale elves have officially approached Elderfort and the Kondarian crown for asylum, leaving behind their refuges in Maurudren. So, no wedding?, the party questions, looking at Airik expectantly, even more so when Laithe arrives. No, no wedding, he confirms. Still, there will be food, free food at that, and Airik, Laithe, and Cale would hear of the party's efforts in Phynta. With that, the party heads out to see the procession of shale elf nobles arrive and mingle with the nobles of the wood elves, shale elves, and Kondarians alike.
 * The party intermingles with the high class of the city.
 * Thrayven introduces himself to the queen of the shale elves, Amancay Illandra, and suggests that her people seek refuge in the forests of the North.
 * Caid tells various fortunes, including Queen Illandra's.
 * Direshas flirts with Laithe.
 * Zelius speaks long with the clerics of the Temple of All Gods, and eventually secures agreement that they get come tomorrow to negotiate an allowance from the church for deeds done.
 * Thrayven gets very drunk and eventually draws away the shy Anise Illandra and her body guard to the stables where he offers them both rides on Dwerkinglorkin.
 * The party retires for the evening.

Chores
6th Sunrhythm, Eras Reunited 3,206
 * The following day, the party goes to handle numerous chores and meetings around Elderfort.
 * They first see to the Temple of All Gods, securing an agreement from the Head Priest Paetrus Sirel a writ allowance of 3,000 gold a month for service rendered unto the temple.
 * The party receives next month's 3,000 upfront.
 * Next the party goes to track down information from the College of Elderfort.
 * They speak with Dean of the Arcane, Belladonna Burrows...
 * Dean of Combat Magic, Pacatian Vaino...
 * ...and Dean of the Studium, Temmo Rumble.
 * All three supply information about the medallions they possess, but it is Dean Burrowes who identifies them as the medallions of God's Call, artifacts that are said to appear in the world's time of need to find acceptable individuals to further the deities cause.
 * The party has Tait secure assistants and a grant from the Department of the Studium.
 * Lastly, they return to the ruins from their first venture to give Tait his promised audience with Thane. He comes back a shaken man and with true knowledge on how to destroy the Scars.
 * The party returns to the castle and spends the night in guest chambers there.

The Worst Assassins
7th Sunrhythm, Eras Reunited 3,206 8th Sunrhythm, Eras Reunited 3,206 9th Sunrhythm to 10th Sunrhythm, Eras Reunited 3,206 11th Sunrhythm, Eras Reunited 3,206
 * The party is awoken in the middle of the night by an assassination attempt made on the guest wing of the castle. Though the aim seems to be the shale elf dignitaries, they party is caught up in and summarily ends the conflict.
 * Numerous assassins are captured, twelve in total.
 * The party determines that they are hyrians native to Shoneun and that they were sent to incite a war that would implicate their southern cousins in Hyrn due to northern belief that Hyrn natives had grown soft.
 * The party holds separate conferences with Cale Lyonia and Amancay Illandra where they determine that the assassins would best be punished (or forgiven?) by serving as sailors on their unnamed ship. Both eventually relent to the decision.
 * In reward for staving on an assassination of their ally, Cale grants the party a house in the city as a gift.
 * The party goes to check out this homestead, settled in the aristocrat's district on Sparrow's Way. They find a rather small, two story house waiting for them, with a stable in the back. It is manned by a cook, an airheaded stablehand, and a maid that introduces herself as Runa Glora.
 * The party explores the house a bit before heading off to question the assassins formally. The assassins at first are fairly obtuse to the suggestion of serving on the party's ship, but then all but one eventually sign on. They inform the royals of this development and learn that the straggler will summarily be executed.
 * The party then takes their new assassin crew back to their house so they can leave readily the next morning. Though they had mentioned to Runa that they would be back with guests, they are shocked to find that the house has increased in size on the inside to accommodate the new arrivals and that the stable has also changed to accommodate a rhinoceros. They question Runa, but she simply supplies that she changed the house to prepare for company and very little of the magical explanations she gives are easy to understand out of context for the party.
 * Tait also returns, two assistants in tow. He informs the party that he's studied and determined two locations of likely Scars, Talka's Fjord in the no man's land north of the Mireny Imperium and the Biting Mountains in Varill.
 * The party rests for the evening in their new house after doing some shopping.
 * The next morning, the party departs, Tait and assassins in tow.
 * They travel overland along the King's Road, south to Samara.
 * Along the way, they cross paths with a wood elven caravan which is selling goods from the reclusive forest realm. The guards are visibly on edge from the group's antics, but one is far more stubborn than the others. Thryaven warns him from being rash, to which Zelius notices that the elf's elk seems to chuckle at.
 * Direshas causes no small amount of havoc trying to eat one merchant's prized song birds.
 * They eventually outspeed the caravan and leave it behind.
 * Traveling to Samara, Kondaria.
 * The party arrives in Samara and summarily adds the assassins to their crew. Blythe informs them that they did lose a few men to the port and country, and that the assassins will fill out their crew nicely. They give Blythe a small payment to disperse across the crew and direct him to sail to the southern coast of Varill in the Glamomm Bay.
 * Orders issued, their ship sails away...

Talka's Fjord
11th Sunrhythm, Eras Reunited 3,206 12th Sunrhythm, Eras Reunited 3,206
 * ...And the party teleports to Talka's Fjord. Finding themselves in a tundra during summer, it is not frozen but certainly cold. Nevertheless, they begin trying to determine where the Scar is, using the medallions as a divining rod. Their first few inlets on the fjord prove to be incorrect, but they eventually narrow it down to a particular one and walk overland towards it.
 * They chance upon strange weasel and bird-like fey called ptarmisel that chatter warnings at them.
 * Eventually they reach a village, identifying it from the distance as a settlement belonging to the catfolk of the Frozen North. As they move towards it, a scout halts them. Talk eventually devolves into combat when it becomes clear that the catfolk are animated dead.
 * After defeating the catfolk, the party explores the village to find it's simply a husk with no means of living. They dispose of the bodies of their foes and camp for the night... but not before being swarmed by thankful ptarmisel.
 * The next morning they venture up a narrow walkway and ridge into the mountain above the village... eventually coming to a cave opening guarded by bobbing, grey-green sphere-like creatures with numerous eyestalks...
 * After a blatant scare at the belief that the entrance to the cave is guarded by beholders, the party determines they are plant-like spores that simply look like them and that explode in close proximity to moving beings. Using wind magic, they clear enough of the spores to enter the cave.

Tulerae the White
12th Sunrhythm, Eras Reunited 3,206
 * The party explores the domain of Tulerae the White, a necromancer and a white dragon.

The Biting Mountains
13th Sunrhythm, Eras Reunited 3,206 14th to 16th Sunrhythm, Eras Reunited 3,206 16th Sunrhythm, Eras Reunited 3,206
 * Went back to town.
 * Received mail.
 * Thrayven receives one from his master, Whelm.
 * Zelius receives one from the Church of Ailerion asking him to speak with the elf queen and extend an invitation to Mireny.
 * Caid receives a letter from someone claiming to have another medallion of Eramus.
 * Direshas receives one from Uskan telling them that all is well in Phynta as to the safety of the catfolk clans there.
 * Speak with elf queen Amancay Illandra and inform her that Mireny has offered her and her people a place there.
 * Thrayven also reaffirms there's room in the North for her and her people despite his lack of authority to promise this.
 * Stayed in town while studying next Scar.
 * Exploring area.
 * Found dungeon.
 * Send Direshas back to town.
 * Marry Runa.
 * Return and spend the night.

Selgrysh of the Deep
17th Sunrhythm, Eras Reunited 3,206
 * Explore dungeon.
 * Direshas eats some questionable chuul eggs.
 * Direshas eats some giant gar.
 * Meet Selgrysh of the Deep, the first aboleth and child of the Immortals the Dark One and Murleth'et.
 * Parlay with him.
 * Nairen informs Thayrven that this will remove Thrayven's ability to every harness the arcane spark unless Selgyrsh dies and informs him that the Gods have set the price of discovering and protecting the Aethericorona on Thrayven's shoulders.
 * They release the power of the Scar through Thrayven into Selgrysh.
 * Find Michelle's Best Tree Yet at the head waters of the Biting River.

The Worst Merchants
17th to 21st Sunrhythm, Eras Reunited 3,206 22nd Sunrhythm, Eras Reunited 3,206 23rd Sunrhythm, Eras Reunited 3,206 24th Sunrhythm, Eras Reunited 3,206 25th to 27th Sunrhythm, Eras Reunited 3,206 28th Sunrhythm, Eras Reunited 3,206 29th Sunrhythm, Eras Reunited 3,206 30th Sunrhythm to 8th Smithmoon, Eras Reunited 3,206
 * Camping on beach.
 * Run into a hobgoblin caravan under attack by naga.
 * Leader of the caravan is named Chuszecs Dulleyed.
 * Fight off naga, take a captive and convince him to return to his queen for parlay.
 * Camp with the hobgoblins.
 * Camping with the hobgoblins while waiting for naga.
 * Direshas eats some giant gar, again, and shares it with the hobgoblins.
 * Purchase the caravans entire cache of spices (and nuts and honey).
 * Caravan leaves, local naga queen Sy'ssani shows up and agrees to attempt the party's suggestion for the nagan politics.
 * Party inherits the male naga they sparred and two females.
 * Waiting for their boat to arrive.
 * Ship arrives.
 * Speak with Blythe and learn that only one of the assassins attempted to rebel, so Blythe... punished him.
 * Add the three naga, Ib'yselos, Nycho'che, and Sy'raia to the crew.
 * Move the spices from the caravan onto the boats.
 * Name the boat Franklin.
 * Blythe says that male names are bad luck.
 * Pay Blythe and tell him to give the crew a bonus.
 * Name the boat Franklina.
 * Order the ship back out to Kondaria.
 * Party teleports back to Elderfort.
 * Party speaks with King Cale.
 * Present him with a trader scroll from the hobgoblins and the hobgoblin's wishes to seek a trade agreement.
 * Learn that Marqirn Wrothborne is currently in the guest wing against the liking of the king and that he showed up very suddenly and unannounced.
 * Party talks to Marqirn and get very little information from him.
 * Zelius speaks with the gods and "determines" that the Dominion people are here to kill the party.
 * They decide to ignore the Dominion folk for the time being like idiots and instead set out to study where Thrayven's crown is.
 * On the 1st of the month, 3,000 gold is added to the party's accounts in Elderfort.
 * Party studies location of the crown and legends surrounding it.
 * Direshas empties rotten milk into the library.
 * Direshas remembers they can purify food and water and stuffs rotten milk and food back into their bag.
 * They acquire funds and scrolls of teleport from the College of Expeditions after affirming their quest via the College's Dean.
 * Direshas learns from Runa that she is actually an ancient member of the Lyonia family and that she is soulbound to the homestead where she was killed, some 600 years ago. In her life, she was known as Ellwyn.
 * The party decides that Tait can stay behind to study the next Scar.

To the North and Nevean
9th Smithmoon, Eras Reunited 3,206 10th to 14th Smithmoon, Eras Reunited 3,206 15th Smithmoon, Eras Reunited 3,206
 * The party teleports to North Camp in Nevean.
 * They are very unwelcome, attracting the attention of rather inept guards.
 * They speak to the priest at the ice chapel there, determining that the Neveanians believe that the aurora has eight colors, an anomaly that no one has proven and the rest of the world finds absurd.
 * The priest tells them to remain for a night and see.
 * The party camps and, despite it being the season at the ice cap where the sun should not set, witness the sky going dark and an eight color aurora blooming up from a set point in the sky.
 * Traveling north.
 * Found the White Tower.
 * Enter tower.
 * Find Memory of Mirana, the First Kin.

Looking to the Future
16th Smithmoon, Eras Reunited 3,206
 * Pass the trial of Death.
 * Pass the trial of Knowledge.
 * Receive five books detailing various things.
 * Pass the trial of Betrayal.
 * Pass the trial of War.
 * Pass the trials of the future.
 * Receive the Aethericorona.
 * Loot the study.

The Far Past
17th Smithmoon, Eras Reunited 3,206 18th to 20th Smithmoon, Eras Reunited 3,206 21st Smithmoon, Eras Reunited 3,206 22nd Smithmoon, Eras Reunited 3,206
 * Pass the trial of Love.
 * Pass the trial of Life.
 * Pass the trial of Growth.
 * Pass the trial of the Ocean.
 * Pass the trials of the past.
 * Travel further down to find a star globe with locations of the eight gems that the crown is meant to house:
 * Aerie Point is home to the Amethyst.
 * The Azure Expanse is home to the Ruby.
 * High Caermont is home to the Diamond.
 * Hornswaggle is home to the Sapphire.
 * Mountain Chacarhis is home to the Topaz.
 * Qryrq Slough is home to the Aquamarine.
 * Synallos is home to the Moonstone.
 * Vir Dindûrhn is home to the Emerald.
 * Traveling overland with windwalk to Khöm Hagr to meet with Whelm.
 * Discuss war plans with Whelm to handle the hag issue.
 * The party receives a panicked sending from Tait that he's been captured before it cuts out.
 * Travel frantically back to Elderfort to scry variously and ascertain where Tait has been taken.
 * Determine Tait's exact location in Meoalfell in the Dominion and prepare to get him back.

Attack on Meoalfell
23rd Smithmoon, Eras Reunited 3,206
 * Reacquire Tait from Meoalfell and the noble's manor there, resulting in the complete destruction of the house.
 * Free Glorsaria, a half-elven necromancer, from her bonds to the house.
 * Convinced Diorik Speararm, a house guard, to also give up his evil ways.
 * Also managed to empty Meoalfell of most of their slave population.
 * "Captured" the daughter of the noble house and her tutor.
 * Returned to Kondaria and set up a refugee camp for the freed peoples. Thrayven invites a number of them to the North for when he sets up Northrone.
 * The tutor falls into a coma when they ask if he knew what Marqirn was up to. The noble girl is kept with the royals in Kondaria to raise.

Under'whelm'ing
23rd Smithmoon, Eras Reunited 3,206
 * The party sets Glorsaria and Diorik up with a writ and sends them to Samara. They outfit Glorsaria with money to purchase a house in Samara for her brother and two children, giving her 1,300 gold.
 * They perform a sending to Blythe to let him know to pick them up.
 * The party teleports back to the northern wilds and scout past the Standing Stones into Eldhërwye. Wander into a still, white treed forest, unlike the vibrant green it should be.
 * Discover a dryad who explains that the hags have been draining the life from area.
 * They discover a group of giants stripping the trees bare and building some sort of settlement. Seemed to have been allied with the hags tentatively, but the party gives them permission to dwell there, as long as they abide by the wood's rules in return for information on the hags.
 * They determine the hags have circled around them to attack Whelm's encampments and the party travels back with windwalk.
 * Go through the camps one by one, finding a few ransacked and then another that looks just fine. Determine that the men of the camp have been put under the hag's thrall and free them.
 * Enthralled forces and hags arrive on the rise.
 * The party fights the hags.
 * Fly to Whelm after the combat and take tally of the camps.
 * Scry and locate him back in Eldhërwye, accompanied by small, mottled white and malformed baby looking creatures who are attempting to rub his body against a bleeding tree for some reason.
 * Caid studies the tree and determines is some kind of shaped person. He attempts to reverse the spell and it rips all the magical energy from him in the process.
 * The tree withers, forming back into woman. She looks up at the party with a scowl and declares, "Inform your false gods that Lalani has returned to make war on them." And she teleports away, taking the white creatures with her.
 * ...And because they understand nothing of the dramatic and ignored that being the session's ending, the party calls Lalani up with a sending and demands an explanation.
 * A portal to Arborea appears.

Gods and Immortals
23rd Smithmoon, Eras Reunited 3,206 24th Smithmoon, Eras Reunited 3,206
 * The party follow a white stag through the forest to find and talk to Lalani. They explain they know of much of the back history of the world from their books:
 * They know of Mirana.
 * They know the Primordial Gods are beings Mirana brought back to life who inherited great power from the Aethericorona.
 * They know the Immortals, or Aithean Kings were the original inhabitants of the world.
 * They know that the eight races and the Divinities were her creations and experiments.
 * And they know the enactment of the Faenn and the Tabula Rasa coincides with the Old War.
 * Lalani explains that her memory of the time is clouded, as is the memory of all who lived then. It is determined that this is likely the cause of the Tabula Rasa. She agrees not to ally herself with Nalcer immediately in his scourge of the Divinities and their races and to wait and possibly make an audience with the Divinities towards peace.
 * Lalani turns one of the white children into a pendant that can be used to return to where she resides and gives it to Direshas.
 * The party return to the temple in Kondaria and talk to their gods.
 * Direshas talks to Adenah.
 * Thrayven talks to Nairen and Worhatad.
 * Zelius tries to talk to Ailerion. He again fails to receive his god, ending up a field of endless stars... only this time he sees two large vessels clashing with one another, the moons are huge and a ball of green and blue hovers below him. Noir arrives to take him away. Zelius instead talks to Noir.
 * All three of them mention the Tabula Rasa and are kicked back and out of their conference. Any attempt to speak to them again fails for a time, and when they do return, the Divinities and demi-god have forgotten ever talking to them.
 * Caid speaks to Eramus.
 * His conference doesn't fail. Eramus reveals he was the one who directed Thane to give them the books. He explains that revealing too much of the shrouded past, especially the Tabula Rasa, causes Mirana's magic to react and reset the memory of the Divinities, which is why conferencing with them will fail.
 * The party then all talk with Thane (and Flear) at Eramus's suggestion. Tip-toeing around the issue, they manage to explain a mediocre layout of the situation with Lalani and some kind of mystery to do with the Divinties' and the world's past. Thane agrees to handle his fellow Divitinies and will attempt to align them such that a meeting with Lalani can be held.
 * The party learns the world is round. Learn being a loose definition.
 * The party learns what space is. Learn again being... loose.
 * Direshas is convinced that just teleporting to space would be a bad idea.
 * The party learns the location of Nalcer's prison: a demi-plane anchored to and "below" the five planes Baator, Gehanna, the Gray Waste, Carceri, and the Abyss. Each one chains him in place and offers an entrance to his jail at their deepest reaches. The party determines that is much to much shit for them to deal with, though Thane mentions the easiest entrance to get to is likely in Carceri.
 * Thane gives them the rough location of a number of Mirana's rumored strongholds.
 * Prime Material Plane:
 * The Ivory Palace, Kumikumo
 * The Tomb of the Ninth Divinity, Alta
 * The White Tower, the North
 * High Caermont, Maurudren
 * Outer Planes:
 * The Clockwork Citadel in Mechanus
 * The Head Waters of the River Styx in the Gray Waste
 * Limbo
 * The Lost Isles of Rapture in Elysium
 * The party is told they can give Thane the name of his son, Ramiel, if they need to convince him later for some reason that they're telling the truth.
 * Go back to Elderfort.
 * Buy scrolls.
 * Crash audience with Bail Shaern and Cale, who are discussing the politics of the two lands. Cale requests that they wait for him.
 * Speak with Cale and fill him in on things as they can. He for once sits down hard and seems overwhelmed by the revelations, but gives the party his assurance and support.
 * Speak with Bail.
 * They receive permission to enter Maurudren and High Caermont proper. Arrangements are made for them to meet someone in Ashcairn so that they can enter the mountain properly.
 * Bail suggests that in return he could use some help putting down some of the more unruly ashwalkers residing in his lands.
 * Direshas asks him if he can fly. He says he can.
 * Teleport to north pole, 70 miles from the White Tower.
 * Discover a computer in the tower.
 * Discover that the silver coins can be inserted into the computer and that the light it emits can be used to write on the screen. They can not figure out how to get past the first screen.
 * Teleport back to Elderfort.

In the Empire of Stars
25th Smithmoon, Eras Reunited 3,206
 * Teleport to Mireny.
 * Rare books collection. Librarian Elenaril Arbria. Read old books and find apocryphal stories that have small tidbits that match up with space history.
 * Caid looks for information on the derro. Finds a small mention of them in a scant history of Ironthew.
 * Thrayven finds another book bound like the Recipes of the North, a blank book by Ibjarm Ivari. It has a note to Mirana, "My dearest Mirana, I shall meet you at our isle."
 * Librarian Elenaril leads them to the nature section, where they find a secret note in Trees of the World. There is another dedication, recommending Mirana other books and also mentioning their island.
 * They read Ivari's autobiography and find he mentions the Lost Isles of Rapture in Elysium more often than he probably ought.
 * Church.
 * Cardinal summons neothelid.
 * Neothelid dies readily.
 * Save King Camriel Tellearion and Queen Swan-As-Wind. Cassiopeia Tellearion and Skalani Tellearion.
 * Cardinal implicates thirty-eight of his fellow cardinals.
 * Direshas stays in the church. Stops a poisoning attempt.
 * Thrayven finds more books by Ibjram.
 * "Lost Isles..."
 * "My dearest love..."
 * "Why can't you forget her."
 * One is encoded.
 * Caid and Zelius find cardinal bendy's secret stash.
 * Find a spyling.
 * They reconvene at the church. Stop a poisoning attempt.
 * Go to library to decipher tome. Elenaril helps and decides to join them.
 * Ibjram's drivel to Mirana. More of the "why can you not forget her" drivel.
 * Zelius and Thrayven go to meet with Bishop Faelyn Mhaenal.
 * Caid and Direshas go to Elenaril's apartments to gather her things.

Time's Crossing
25th Smithmoon, Eras Reunited 3,206 26th Smithmoon, Eras Reunited 3,206
 * Teleport to Time's Crossing in Itory.
 * They find a inn. A cleric of the Church of Eramus approaches Caid, informing him he will take him to the high priest, Eathun the Timesworn.
 * He gives them a third medallion with Eramus's symbol on it, saying he was instructed to give it to a "Caid Albrecht" at roughly this time.
 * Caid fiddles with the medallion, and when he forces it open, a small scroll pops out and the symbol on the front changes to a stylized M, which Thrayven determines matches Mirana's signature in her memoir.
 * Zelius realizes that all the blank medallions that the party is wearing now has symbols: an C, D, T, and a Z.
 * An encoded scroll from Ibjarm was also contained withing the medallion, and its disk was blue in color.
 * Eathun offers them rooms for the evening.
 * Lalani talks through the ring to Direshas. "When your gods are ready to meet, so are we."
 * The party discovers that Time's Crossing utilizes computers and technology as the basis of their civilization. They are capable of replicating any food, for example.
 * The party speaks with dead with the previous priest of Eramus, Ferdinand the Minute. He explains that the medallion had been switched out before a fake one passed to Eathun.
 * The party meets a scientist Widget Boltshackle, a dwarf that lives in one of Time's Crossing's database structures.

Data Arrays in the Sky
26th Smithmoon, Eras Reunited 3,206
 * Go through computer log. When the primary, secondary, and tertiary arrays activate, the sky for as far as the eye can see lights with 8 colors.
 * Party strong arms machinist into accompanying them.
 * Zelius, Thrayven, and Direshas receive sendings from across the world.
 * Laithe
 * Whelm
 * Prime Cardinal of the cardinal college.
 * Zelius casts airwalk and the party teleports to the White Tower.
 * They find the computer room light and filled with new machinery.
 * The fiddle with the computer, finding a music player and then load the disc, selecting the Mirana Memory Module program.
 * The pull out one of the mummy heads and intend to use Sculpt Corpse.
 * Direshas realizes they don't have Sculpt Corpse.
 * Direshas decides to use his power of Gastromancy and cooks a chuul egg and gar fillet to access the spell.
 * The buy a dress from Elenaril.
 * The put the sculpted corpse on the dias and initiate the Mirana Memory Module. It takes two hours to test the corpse.
 * They bring back a small, young version of Mirana, known as "little Miran".
 * With Sending, they contact the Divonian Asxen Asan in Parks & Recreation while attempting to contact Mirana herself. They are transfered around for a bit.
 * Contact Leshi Abrillion in Divonian Prison Facilities.
 * Finally contact Mirana.
 * Learn that the Faenn is grounded to the chains of Nalcer's prison.
 * Learn that the Faenn is the device that powers the Tabula Rasa.
 * Learn that the Kondarian Faenn array is disconnected.
 * Learn that Faenn node, its control nexus, is disconnected.

Ducks in a Row
27th Smithmoon, Eras Reunited 3,206
 * The party takes Elenaril to the White Tower where she meets Widget. They task her with studying what she can of the White Tower.
 * Talked to both sets of god people, beginning to organize a meeting between the two and setting the record straight about what both sides might want.
 * The party finds out they are being spied on, and that the Tait accompanying them is a clone, or golem, of some sort.
 * The party decides to immediately prepare to teleport to Carceri and kill Marqirn, the one who is using the connection between the two Tait's to spy on the party.

Dancing with the Devil

 * 27th Smithmoon, Eras Reunited 3,206
 * In a short lived, but dangerous duel, the party kills Marqirn Wrothborne. He dissolves, and the party is greeted by Lynneth, who quickly contains the small, demon-like soul of Marqirn in a bottle. She gives it to them, stating, "This can not yet be under my care," and leaves.
 * The party acquires Marqirn's sword.
 * Discovered Nalcer's Gate on Carceri.
 * The party meets a second Tait, who explains he is the original one, and that Marqirn was using the medallion Tait possesses to duplicate him.
 * They bring back a number of the slaves that Marqirn was using to dig out Nalcer's prison gate on Carceri and some of the soldiers, adding them to their group of misfit freedmen...
 * Upon teleporting back home, the party witnesses the two Tait's re-merging.

The Hoard of the Thunderer

 * 28th Smithmoon, Eras Reunited 3,206
 * After receiving the location from Seserat'nlor, the party seeks the Hoard of the Thunderer to add to their depleted treasure coffers.
 * The party discovers that five boons must be given up to the gate of the Hoard for entry to be granted. They go to White Tower to make sure giving the disc with Nalcer's symbol on it might be an acceptable boon, but decide against it.
 * Gathering five appropriate boons, the party enters the hoard. They find a shallow basin full of glittering coin and gem and treasure... and branching off from this chamber are five others.
 * The first that the party enters is that of the White Bride. Venia, the Collector of Souls, and the last white dragon that Nalcer took to mate. She has long since passed, and they learn that Tulerae was her daughter.
 * The party collects two soul gems.
 * One contains the soul of Fethi Kamaral, the prophesied prophet of the hobgoblin.
 * Another contains the soul of Peregrine Octavian Ponsonby.
 * The second chamber is that of the Blue Bride, Jura, the Lady of Mirrors. After discussing with her some, most of the party leaves, but Direshas stays behind. Jura decides that "playing with her food" is appropriate, and she attempts to eat Direshas. This ends poorly for her.
 * The party enters their third chamber, that of the Red Bride. Known as Tezoth, the Red Widow, she is a massive red dragon has detached her chamber from time to preserve her last clutch of eggs for Nalcer's return. The party asks if she wishes Nalcer back and she answers yes.
 * The forth chamber is that of a library of catalogs, each volume of which seems to be some kind of mundane trade or deal that has been details. Favors that a person has collected, owed to them. Additionally, they find a pirate galleon called Gostard's Lady. After beginning to loot the chamber, a woman in black pirate garb and with curled, bull-like horns like a black dragon enters. Melsarth, the Swindler. The Black Bride. She demands that the party return her Book of Favors. Thrayven, upon seeing that Runa is in the book as owning Melsarth her life, refuses. After debate, the party and Melsarth reach an agreement: they will return the book if Melsarth releases three favors of their choosing in addition to Runa's.
 * The final chamber is that of the Green Bride, Ciamath, the Warmonger. Deciding against facing her in combat, the party returns to fully look the main chamber. Ciamath, taking offense to this, attacks the party there. It ends poorly for the green dragon, and she returns to her room cowed.
 * The party leaves, gold in tow by way of a transformed Gostard's Lady. All told, they return 2 weeks and 4 days after their entrance to the hoard.

On Meetings Two

 * 16th Harvestine, Eras Reunited 3,206
 * The group spends their time book keeping and such, they are approached by Sesheem, a man carrying a faintly smoking bottle and a long pipe. He introduces himself as a representative of the Bank of Brass, an institution run by the djinn of the Plane of Air. He offers the party a contract such that their assets and wealth will be managed and protected by this bank that serves only the richest of the rich. In addition, it gives them access to the Bank's forges, where they might purchase rare and valuable items not usually available on the Prime Material Plane.
 * The party decides to research this before going forward.
 * An arranged meeting happens with Melsarth, Laithe, and Cale Lyonia. Melsarth eventually agrees to give up all her dealings and sworn trades that have to do with preventing Nalcer's return for a year and a day, such that the party can figure out how to handle it on their own.

Gods, Parties, Angels
17th Harvestine, Eras Reunited 3,206 18th Harvestine, Eras Reunited 3,206
 * They make an absurd amount of gold selling things to the Bank of Brass.
 * Talked to tielfing professor Langli Ironhooves about the bank's reputation.
 * Thus signed contract with Brass Bank.
 * Thrayven attributes his part of the interest on their money towards setting up Northrone in the remains of Khovardis.
 * The party sends to Blythe, asking him about Itory. He replies that he can not find an island at the location they're referring to. As a result, the party travels to Itory's waters and discover there is indeed some kind of compulsive energy steering people away from the illusion-ed island. They eventually drive their vessel through the barrier.
 * In Itory, they discuss with Eathun about opening Itory to the world, such that it can trade and thrive as its own. They throw a huge party to show the people of Itory what kind of passions and pastimes the world at large can have. So otherworldly the celebration is, that it attract the attention of the demigod of song, Ydari. Even more, as Eathun and the priest of the time god look on, Eramus shows himself to the wayward head priest and speaks with him directly. It moves Eathun to tears, and he agrees to open Itory's borders.
 * The party goes to High Caermont and talk Bail Shaern about the rebellion in Shalemont. He agrees that if they can settle the rebellion, he will let them look around High Caermont unchecked for the gemstone for the crown on Thrayven's head.
 * The party sleeps.
 * ...Caid sleeps with three or four ashwalkers.
 * Teleport to Shalemont.

A Short Lived Rebellion
18th Harvestine, Eras Reunited 3,206 19th Harvestine, Eras Reunited 3,206
 * The party readily quashes the rebellion, informing the ashwalkers that no, they can not continue to eat and rape people. Thrayven offers, again, that the more well-meaning ones can join him in Northrone. The leader of the rebellion, Gladius, is fully cowed.
 * The party spends the day distributing ashwalkers, former slaves, and others to their various destinations.
 * They return to High Caermont to sleep, but not after crashing Bail's night with his Kondarian adviser, Damian Alain.
 * Finally, the party begins to look for the location of the gem. They discover that the chandelier in Bail's war room opens a scientific portal to a room with a computer pylon. A hologram of Mirana greets them and welcomes them to the test for the Diamond, the Gem of Life and Light. After a puzzling sudoku and chess game, the party successfully acquire the Diamond. Thrayven slots it into his crown.

"Try and Stop Me"
19th Harvestine, Eras Reunited 3,206
 * Thrayven removes the identiscan panel from computer in Caermont stronghold. He will carry the computer panel until the last, hoping to beat wayward computers into submission by plugging it into them. The party then calls Mirana and asks why panel wouldn't allow them into the main system. Determined that you could probably little Miran for the scan to get to the database. Talked about hobgoblin and learned she theorizes he is their Immortal.
 * Went to the to the dwarves and threatened the piss out of the College of Eight, telling them off for sending him a letter declaring his mother a whore, essentially, and telling them off for trying to tell him he couldn't consider himself the king of the North.
 * Thrayven organizes a treaty with Hammermistress to Thrayven's country.
 * The party then organized who's going to the meeting and gave Lalani back her bow, the Glaudrin Whisper. Totally hinted that Mirana is up for getting on.
 * Meeting goers determined to be: Seserat'nlor, Lalani, Iskuthaer, Adenah, Nairen, Thane.
 * Set up meeting at the Palace of Butterwind.
 * Spoke with Lynneth. Was given the Lantern of Souls to use to free Runa from her curse. In return, the party must obtain the soul of Ibjarm Ivari in a year and a day, or they must give up the soul of Marqirn if they fail. None of Lynneth's followers, any one related to Lynneth, or herself may interfere. As a result, the party freed Runa, successfully. They also made a flesh golem as maid to maintain the house and made to look like a Divonian. Runa spends an hour or so recovering, but resumes life undaunted as Ellwyn Lyonia.

The Sword of Kondarian Kings
20th Harvestine, Eras Reunited 3,206
 * Go to the bottom of the sea.
 * Find Culdru the kraken, a treasure encrusted squid. They get the sword from the kraken with the promise of a suitable replacement in thirty days. The party then reconstitutes twelve ships. One, the flagship of Kamryn Lyonia, one, the flagship of Nalykos Farzin. And eight Kondarian command ships and two churtham. They teleport the ships to Fort Soris and leave them in the command of Rafrira Teld.
 * Recover the arm of Nalykos Farzin.
 * The sword, Twinstars is intelligent, and speaks to Direshas due to their tangential relation to the royal family. It explains that without the Ruby, the Gem of Fire and Affection as its pommel stone, it will be destroyed. They go to the White Tower and talk to Ellwyn, who has taken up studies there. She says in a day or two she can maybe devise a theory to remove the gemstone in the pommel.
 * The party messes around with the star map and manage to find a map of the Lost Isles of Rapture. They locate the space ships in the immediate space, piloted by Ailerion and Raneiss. Finally, Caid, Ellwyn, and Widget lode a module that can display a person overlay on the star map, giving them a discreet view at the location of every individual and living creature on the Prime Material Plane.

Gostard, the King of Pirates
21st Harvestine, Eras Reunited 3,206
 * The party goes Gostard's Retreat and find a standing stone that reads: "Gostard waz here, took my howse wit me, cum visit if ya fel lik it, ill be back som day. Gostard waz the best! Signed, Gostard."
 * The party determines that the house is split across the Shadow Plane and the Etheral Plane. They go to the Shadow Plane and go into Gostard's Cabin, find locket with mermaid in it. Zelius sees ethereal Gostard walk through bedroom. He then uses Ethereal Jaunt. Zelius sees ethereal Gostard drop a locket in the sink and write note to Lorraine, who the party discovers is his pet name for the Immortal Nimaine.
 * Eventually, the party brings the two split versions of the houses together, and manage to enter the test chamber for the Sapphire, the Gem of Oceans and Clarity... sort of. Most of the party enters the physical test, but Thryaven jaunts his way through into the test's circuitry and has to partake through the computer room.
 * After acquiring the Sapphire, a buck-naked Gostard walks out of his cabin on the Prime Material Plane. He seems a mite bit insane. They acquire knowledge of his treasure trove, however, and in exchange return to him the Gostard's Lady which is still parked on the party's house on Sparrow's Way. Gostard shrinks the galleon down and sticks it in a bottle, before tossing it into the docks of Samara.

X Marks the Spot
22nd Harvestine, Eras Reunited 3,206
 * Using the map of Gostard's treasure, the party goes to the Winding Isles of Na'sthias and finds Gostard's Old Cove. They activate a Gate within the cove. Beyond, on the Plane of Water, they find the Gostardome, a monumentous statue of the pirate king with his treasure contained in a secret chamber within. Inside this, they uncover a small chamber below, with the Waverunner scimitar inside..
 * They determine that Nereyda, the queen of merfolk, stole the majority of Gostard's treasure some time past.
 * Additionally, the find Gostard's Pearl, his undersea haunt in the Azure Expanse. There they find an unsettling flesh golem wearing much too little clothing.
 * Finally, after making a deadly deposit that, literally, breaks the Bank of Brass's deposit chambers, the party does some shopping.

Child of the Dominion
23rd Harvestine, Eras Reunited 3,206
 * The party teleports to the southern ice cap, south of the Byden Dominion, along the coast of the Shorne Snows.
 * Caid casts Cataclysmic Contagious Flame.
 * Direshas casts Cataclysmic Major Image.
 * Someone, somewhere, can cast the spell once. When they do, this effect triggers again. It grows hot for 100 miles. A permanent Gate to random plane opens.
 * Zelius casts Cataclysmic Mass Heal.
 * The Gate from Direshas's spell opens to Limbo, a swirling gray. Something tries to go through the Gate. Caid dispels the Gate before it can go through. The presence winks out. The party sends to Battask and Battyra Sondrai and asks what she was doing and if it was her, since the goddess lives in Limbo. Direshas's fur turns neon pink. Direshas gives her a candy.
 * Direshas sends to Eramus. They ask if he can control the possibility of random Gates opening. Eramus says he will task the Lhaksharut Inevitables on the issue as it pertains to Ithia.
 * The party teleports to Synallos. They find the city abandoned and empty, beginning to get covered in dust from disuse of any of the streets or carts and the like. Additionally, it is domed in a huge shell of magic, which the party determines they can not pass through.
 * Caid casts Cataclysmic Greater Dispel Magic.
 * All deposits of copper, tin, iron, and bauxite within three miles of the surface begin to rise up at a rate of one hundred feet per round until they are exposed, within a ten mile radius.
 * The city churns, buildings falling away. The force cage dome around the city flickers out of existence. For the next sixteen minutes, the earth roils and levels the city as minerals fight their way to the surface.
 * The party contact their personal banker, the Djinn Sesheem. Sesheem organizes earth elementals to come move the ore into the party's account. Earth elementals move ore, djinn to move wreckage.
 * They get an advance to build and hire facilities to refine it. They store it and refine it such that it's not in raw form. They sell enough to make back the advance and make raw available to Northrone.
 * Dwerkinglorkin beings to dig out the remains of the Moonblood Citadel. They find the broken remains of the Moonstone test. Dwerkinglorkin finds the canister in the console. Through a feat of ungodly strength, the rhinoceros manages to break the spell holding the canister closed. The Moonstone, the Gem of Death and Darkness slots into Thrayven's crown.
 * They faintly smell blood and discover a Divonian statis chamber containing the body of a seven-year-old girl with horns like Marqirn. She is unconscious. Direshas ask Adenah if she's capable of wishing the illness effecting the girl away. She says she is unable. They ask Eramus if he can, he says he can not because the girl is half-blooded Trimarian and he is not capable of effecting things outside the scope of Ithia, but that the party might be able to achieve this. He explains it's a genetic illness. Direshas wishes for Eramus's knowledge of genetics. Direshas also purchases a Periapt of Health, since healing keeps the disease at bay. Direshas polymorphs her on her genetic level to heal the disease.
 * Upon spontaneously realizing that maybe Ibjarm tried to get through their Gate to Limbo, Direshas casts Cataclysmic Sending to Ibjarm Ivari. "Hey, asshole, did you try to go through our portal? Also, give us back little Miran, you creep." The feedback loop due to the cataclysmic nature of the spell, makes Direshas miss any reply.
 * Spell affects all creatures within ten miles. Target subject to greater invisibility for two minutes.
 * They wake up Evisse and teleport to the White Tower. They talk to Ellwyn about taking care of Evisse. She outlays the plan to remove the Ruby. They debate whether or not Evisse should accompany the party. Only Direshas thinks she should go with them. Leaving her there, they teleport to the Underdark city of the duergar, Hammerfell and ppen the Door of Everlock and initiate the test for the Emerald.

Collecting Gems
23rd Harvestine, Eras Reunited 3,206
 * The party summarily handles the test for the Emerald with Direshas casting Cataclysmic Color Spray. As a result, the Emerald, the Gem of Nature and Seasons joins the rest on Thrayven's crown.
 * When they step outside to Hammerfell. Evisse is standing outside, carrying a scythe. She has cleaved a lava worm in half and wishes to join the party. The party discusses this vehemently, but upon Ellwyn saying that it's difficult to convince someone with Greater Teleport that they can't go somewhere, they finally decide that she can come, but she's Direshas's responsibility.
 * They go, with Evisse in tow, to meet the salamanders. They return to the salamander queen Ferneri the Emberi Cindaris and ensure that Chardgar will not be barred from returning to the Prime Material Plane. In return, she hands them the Topaz, the Gem of Earth and Knowledge.
 * The party teleports Qryrq Slough in Tauwyns, a massive lizardfolk settlement, and their stating site for their resistance against Phynta. Seeking out Shez'na Staggeringclaw, they learn she has recently been captured by Phyntan forces and is set to be executed for her crimes. They take Prince Jaxhll Staggeringclaw and his companion Rhuk Shorntail with them and teleport to Deh-ruma. There, they break into the prison cell and leave the walls smashed, leaving the prison easily escapable. They save Shez'na and prison break all the people.
 * When they return to Qryrq Slough, Shez'na gives them the Aquamarine, the Gem of Lightning and Storms as thanks.

Across the Galaxy and Back
23rd Harvestine, Eras Reunited 3,206 24th Harvestine, Eras Reunited 3,206
 * They go back to the White Tower. Ellwyn explains the ritual for removing the Ruby and her aim to use blood magic sanctioned by the heavens and using the blood of those in line for the Kondarian throne. Direshas goes and takes Laithe's and Cale's blood after a kerfuffle.
 * The party tests some new cataclysmic spells
 * Caid casts Cataclysmic Disintegrate.
 * Zelius casts Cataclysmic Stormbolts.
 * Evisse casts Cataclysmic Fireball.
 * The party sleeps at the White Tower.
 * The party, Evisse in tow, goes to acquire the final gem. They teleport to Chausk, arriving directly in the throne chamber of Aerie Point. They treat with Thorn, Prince of Eld Wyverns. Though he seems wary, he gives the Amethyst, the Gem of Winds and War, to Thryaven, with the request that the party sever the control Nalcer utilizes over them.
 * They return to the White Tower. Ellwyn takes some of Direshas's blood and prepares her spell. With archons there to guide it, they successfully replace the pommel stone of the sword with an artifact blood stone. As a result, the Ruby, the Gem of Fires and Affection, joins Thrayven's collection and his crown glows with massive energy.
 * Deciding to ask Mirana if there's anything else left to do, Direshas casts Sending to her... and get on hold for twelve long minutes. During this time, Thryaven sets himself up as a user on the computer database and sets his password as "password". Zelius unlocks the full capabilities of the star globe in the basement. Fed up with being on hold and being unable to contact Mirana or Prisoner #795, Direshas weasels the name of the location that the prison operator, Leshi Abrillion is handling the call from. They cast Cataclysmic Sending, which causes most of the facility's prisoners and staff to turn invisible. Direshas lifts their hand and casts Interplanetary Teleport, arriving at Prison Facility XB40, on the remains of Trimaris Prime. Most of the party (except for Zelius who's below in the basement) hurriedly latches onto the catfolk before they're left behind.
 * After some arguing and wheedling (and Zelius arriving once he sees his friends on Trimaris on the star globe's readout), they determine Mirana is partaking in a standard prison transfer and is presently on the Divonian shuttle the Solar Ray-X20. They teleport there, readily handle the few guards and then invite Mirana back to Ithia with them. After some consideration, she accepts, returning to the world she helped mold into what it is today. Additionally, they take Leshi with them, when the Divonian breaks down that she'll definitely get fired for and blamed for this huge prison break scandal.
 * Deciding now is better than later, the party challenges Ibjarm, their hated foe.
 * Direshas sends to him, "Hey Jackass. We have the complete Aethericorona, we have Mirana here. We have Trimarians and Divonian security here. Surrender now, or we'll kill you." They receive the reply, "Very well. Let us end this, as was meant to be. I accept your challenge, bring your mettle, such that I may sup upon the aether of your end."

Atonement
23rd Harvestine, Eras Reunited 3,206
 * The party spends ten minutes preparing, utilizing their vast wealth and connections with the Bank of Brass to rapidly acquire magical items and spells not normally obtainable in such a short span. They request that Mirana help them in any fashion she is comfortable to. They also ask if she knows his real name. She says it is Ibaril Niraes. Deciding she can indeed help in ways, Mirana locks down the computer mainframes on Ithia and also teleports to the Lost Isles of Rapture and her workshop. She returns with a staff made of holographic light and states that Ibjarm has indeed been to her workshop already.
 * ...and then with all their preparations made, they teleport to Alta and the Palace of the Ninth Divinity.
 * Upon a stepped dais and surrounded by animal-headed guards of the nature of the Shining River, Ibjarm sits on a throne of gold, bedeck in the silks and gold and turquoise of a god king and pharaoh. At his side stands Caid's father Nekt-netem Abasai and little Miran, clearly not of her own mind. Ibjarm greets the party with a smirk, speaking as a holographic, eight-tined crown appears on his brow...
 * "You think yourself a worthy foe for me? I was there when you were lifted from the mud, the squealing babes that you were. For every second she has been your mother, I may well have played the role of father! I have lived the life of thousands of your years and supped upon the aether of thousands of your kind. You are no more impressive than an insect trapped in the oil, waiting to be set ablaze. I welcome your plan of ignorance, if only for the chance to make you bow in the presence of the power of me and my beloved. You are a primitive, superstitious ravel, to be beaten here like the nescient children you are!"
 * The party, after suffering the monologue with no small amount of dogging, attacks.
 * Thrayven unleashes first the reality altering might of the Aethericorona, locking down and technological devices in a two thousand mile radius. There is a flicker as Ibjarm seeks to counteract this, and then finally, all the energy expended in these two efforts halts and floods towards Mirana's staff. She states that she refuses to watch the creations of her hubris be used in an act of conflict even a second more, and both Thryaven and Ibjarm find that their crowns can no longer bend reality as Mirana sets up a firewall against such.
 * Undaunted, Thrayven launches himself and his mount into a charge of legends, catapulting forward once, twice, and then telekenitically a third time. Each successive attack splitting a crack in the magical barrier surrounding Ibjarm. Though the Ninth Divinity simply smirks at the first, his amusement slackens when the third costs him some of the eight doubles surrounding the columned hall...
 * As the reverberating gales from the barrier send the party flying back, Caid moves forward, focusing on his father. The Phyntan falls to his suns superior handling of magic from all his wordily travels and trials, and Caid practices his command of Polymorph, turning his father in a docile, mindless calf, leaving the once pretentiously regal noble to chew his cud in the corner for the course of the combat...
 * Tasked by Direshas to focus on little Miran, Ellwyn attempts to grab the girl's attention by using her Cataclysmic Chain Lightning. The girl, however, seems in a tantrum and dead set on ridding herself of the source of her inability to cast Timestop instead.
 * Meanwhile, Zelius centers himself in the battlefield, drawing away from the animal-like warriors that pose only a small nuisance to the party. He lends his aid and fervor to the party... while Evisse enters the fray scythe in hand and lightning on her own finger tips, so much so that she darts through Ibjarm's doubles as if electricity itself.
 * Direshas takes it upon themselves to distract Ijbarm at the source, using Polymorph, a confusion effect, and a perfume made from dusk lavender to draw Ibjarm's attention and lusts... all while Thryaven and the rest subdue little Miran and the remaining doubles.
 * Finally, the doubles destroyed and little Miran out of the fray, Ibjarm breaks his confusion just as his barriers fail. He declares that if this is to be his swan song, he will take the party with him, and he begins to gather torrents of energy, glowing brightly. Mirana herself teleports forward, gathering energy to her staff to match, and Thryaven can tell she is using the energy sources in his crown as a fount of magic. She bids the party to keep him occupied...
 * The party lays into the man in unison, working together to bring the battle to its finale. In a final drive, they buy Mirana the time she needs, as Thrayven grants her precious seconds and Direshas breaks Ibjarm's concentration . She thrusts the staff skyward, gathering blinding light. The Aethericorona begins to fade, light twinkling forward into the staff. The power of the Trimarian star, so long ago destroyed, begins to work its magic: Ibjarm begins to unexist at a molecular level. In his final breaths, he asks Mirana why she would betray his love to support the ravel of this world... to which Mirana replies, "It is only fitting for the "children" to overcome the shortcomings of the "parent.""
 * The light of Ibjarm finally fades, and the palace around the party winks out... Mirana uses the aether to seed the country with life, and lush foliage springs forth from the sands of Phynta as far as the eye can see... Undaunted even by the appearance of Uskan and the supposedly dead Prince Kaleth, the party teleports to the Palace of Butterwind to have their meeting with the deities of Ithia...
 * There, they reconcile the differences between many, chiefly that between that of Mirana and Lalani. The fey queen is viciouslly angry at the outset, and grows more and more irate at Mirana's presence. Finally, in a split second, she fires an arrow at the Divonian. The bolt fades into the staff harmlessly, but the fey goddess cries in fury as she grabs Mirana by the shoulders and shakes her, saying that the woman should have only needed to speak with her of her troubles. The collapse in a tearful hug, reunited after three millennium of pain and regret.
 * At long last, after sorting the terms of the agreement and mediating between the groups, the party determines that the Immortals, as the original inhabitants of Ithia, should be welcomed to return to the Prime Material Plane, so long as they did not attempt to cause the cataclysm of the Old War again. No longer could gods lead the conflicts of mortals. Additionally, the eight races of the Divinities could not be hunted down. They lived here now, whether the Immortals liked it or not. Any that did not agree with this must be exiled to the Outer Planes, and if they attempted to return to the Prime, they must be contained. With these terms set, they bid Mirana and the representatives from both sides to gather together all of the deities, Divinities and Immortals all...
 * To which Mirana uses her staff to carry out. Weaving a demiplane that casts below the inhabitants the very sight of Ithia and her two moons above her, she quickly calls to it the deities of the world. Divinities and Immortals fill the plane and, as the last of them appear, Mirana calls forth the Primordial Gods, Ailerion, Raneiss, Eramus, and Battask. To the God of Stars and the Goddess of Evil, she tells them it is time to stop fighting. For the next span of time, the deities of Ithia discuss, each ones issues being heard and sorted, each being finally acquiescing to the terms... and as the Divine Accordance is sealed, Mirana raises her staff and calls forward the last vestiges of the star Trimaris as her staff glows and the dissipates. The light washes out over the deities, be they her own creation or her own companion, and a lattice weaves around the planet below, breaking the Faenn and the Tabula Rasa hence forth and returning to rights life on Ithia.

Party

 * Direshas Bluntclaw and Ellwyn Lyonia continued to remain happily, if sometimes comically, married. Together, they raised Evisse as a foster child, much to Direshas's consternation and abhorrence of responsibility, until the girl grew into her own. Never a pair to stay focused on one interest for long, be it Direshas's inability to concentrate or Ellwyn's need to explore the intricacies of magic, the two made the house on Sparrow's Way their eventual "permanent" residence, though they remained there infrequently for the rest of their days. As they aged, they eventually fell into a pattern of merry adventure until Ellwyn bore twins. It should be said, however, that this only stopped the curious couple for a handful of seasons before the wiles of adventure called them forth again, toddlers in tow. Direshas's gender remained a mystery to their last.
 * Evisse Wrothborne was raised by the hand of Direshas and Ellwyn, easily two of the greatest magic users of their time. As such, she quickly thrived with access to their knowledge. She made frequent visits to Eldhërwye, where Mirana and Lalani came to reside, and befriended the like-aged and similarly bright girl known eventually as Miran. When Evisse came of age, she was eventually told the proper tale of her father's demise. She reconciled with this, knowing Marqirn to have been an evil man in his own life. As she aged into adulthood, her Trimarian blood afforded her skill in the magical and martial arts very rarely seen on Ithia. With these tools in hand, she departed her adopted parents care and went to the shattered remains of the Byden Dominion. Lifting a city from the ruins of Synallos and bringing together human and elf, slave and master, she poured herself into revitalizing the country that her forefathers had ravaged. Eventually, she took for herself the name Evisse of the Last Light and the country that rose from the ashes of her home became Trimiraan. The place would be home to the first Church of Mirana, and she would leave it in the hands of her grandchildren as they aged into adulthood. Saddened by the vast length of her life ahead and the passing of many of her friends from times past, she eventually grew close to her childhood friend, Miran. It is said that the two look in on Ithia from time to time as they tire from their ventures in the stars.
 * Thrayven Coumbe, first son of Drayde and Timmory Coumbe, Marshal of the Children of the Wind, Hag's Bane, Conqueror of the White Tower, Destroyer of Marqirn of the Dominion, Vanquisher of Ciamath the Green, Bearer of the Star-Crown of Mirana, Chosen of the Gods, eventually secured his place in history as a Lord of the North. God-giving tasks squared away, Thrayven busied himself with the trials of his fledgling nation, Northrone. With the limitless wealth at his disposal, the coastal city sprung up over a season in the remains of Kohvadis. It quickly allied with the powers of the world as it came into being one of its own. A welcome hearth to anyone down on their luck or in need of propping up, Northrone also became known as the Kingdom of the Found; so welcome and integrated were the far-flung outcasts that birthed the nation that it attracted to it those of similar backgrounds: freed slaves from Phynta and the Dominion, scrappy frontiersmen from the North, thepeoples of the Grey Races that sought a way to learn more of the world without discrimination, ashwalkers that looked to a fresh way of life, and still more. The kingdom only grew more vibrant for its welcoming attitude about its mixed culture and its promise to feed and educate any and all that wished to apply for citizenship. And, of course, till the last of his days, Thrayven maintained that he was blessed to live such an unnaturally long life for a human. His funeral, shortly after his two hundredth birthday was overseen by his great-great granddaughter, Timmora Arment.
 * Zelius Alfinsouix returned to Mireny to establish there a branch of the Church of Mirana. He did, additionally, help the Church of Ailerion rediscover its feet, eventually forging the document that brought both faiths together as equal beliefs in his homeland. Accepting into himself the Eyes of Ailerion, the divine pact between Ailerion and a chosen conduit upon the Prime Material that ushers in life, the high elf eventually ascended beyond the trappings of mortality. Eyes alight with gold and hair of glowingly white, he became the Lifespinner, the Light in the Shadow, the Voice of Stars, a demigod in any of his own right. Charged with traversing the world and ensuring the balance of life on Ithia never swung too far out of control, Zelius chose to spread the word of the miracle that is life, bringing to the far reaches of Ithia knowledge of the graces of Mirana, Ailerion, and Noir. Eventually, as the centuries continued undaunted, Zelius's true name faded to obscurity, and he became more commonly known by his titles as a demigod.
 * Similar to his friend, Caid Albrecth took upon his shoulders the Mantel of Raneiss and too ascended from the mortal world, releasing his beloved Lynneth from the burden of the watchful control of her mother. In the process, the man's soul faded from his body and the death goddess collected it, placing her hand over his heart as it grew cold. With the requirement for her affections fulfilled, the legends say they laid together on a bed of skulls that self same eve. The Phyntan became known as the Deathwalker, the Skull from the Black Sands, and the Eternal Guide. Caid took his adventures across the world, guiding wayward souls for the the Goddess of Death and ferreting out those that somehow cheated the natural course of things. In Phynta, the demigod became closely associated with mummification and the afterlife. Eventually he released his father from his bovine prison and set the man down a course of repentance. Nekt-netem Abasai spent his remaining lifespan a scribe, stripped of his noble titles. It is said in his death, as his soul passed from the hands of the Dying Guide to the black goddess, he finally bowed his head in respect to his son.

World

 * The return of the Immortals hailed in a new era for Ithia. Though the world at large knew little of the specifics, many saw it as a terrible omen, while others saw it as a rightful occurrence. Still yet, when little in the way of conflict broke out from the return, whispers of the death of the Ninth Divinity being connected to the return became common place. It was seen as a sign the hubris of man to claim the name of a god... and it was seen as an affront on what it meant to be a divine. Furthermore, it was perceived commonly as the anger of the Divinities that one of their kind would be so callous and an anger at the belief in general that the First Races were somehow more blessed than that of the Grey. As the centuries churned on and the inclusive Church of Mirana, the marriage of the worship of the Divinities and the Immortals, arose across the world, the lines between the two began to blur and, in all, the peoples of Ithia worshiped their gods, be they formerly a Divinity or an Immortal, with the freedom granted to them as inhabitants of the world.
 * Among those few that knew the full story, the alleged group of adventurers that were graced with being present as the gods spoke were called the Witnesses of the Divine Accordance.

Cast

 * Mirana and Lalani returned to Eldhërwye, to the love and adoration of the fey there. The forest is said to have wept in joy the autumnal trees springing to bud and leaf in an eve. The Standing Stones grew over with moss, their foreboding message scrubbed from the surface. At Lalani's hand, a new kingdom as vibrant and powerful as that of the empires of ages past, Glaudris Reforged, developed. It bidding in a new age for the North alongside the tenacious growth of Northrone. Mirana would spend the many years to follow at peace in the forests, often brought to thankful tears at the thriving life around her. Together, she and Lalani helped the girl Miran find her place in the world, until such time that the younger Divonian left to travel with Evisse.
 * Nalcer, true to his begrudging word, did not immediately raise an army to ravage the world once more. He returned and took three new willing dragonesses as his Blue, White, and Black Brides. Furthermore, Tezoth allowed her last clutch to hatch. This clutch would eventually become a terror, with the nine red dragons born from it becoming some of the most powerful of the species in a a remarkably short time, and the stories associated with their defeats or endeavors the stuff of legends. Also true to the arrangements of the Divine Accordance, Nalcer released his direct ultimatum over his creations, the eld wyverns. Eventually, the prince known as Thorn swelled with power and took his place as their Immortal.
 * Cale Lyonia was eventually reunited with the refitted sword Twinstars at the hands of the party. Across Kondaria, this was seen as a blessedly good omen. Eventually, through the help of the Witnesses, the wizardess Ellwyn, the magi Damian Alain, and the cooperation of the angel Bail Shaern, they travel to the Ethereal Plane and recover the pieces of Bail's soul that he had given up to Lynneth when the Veil fell. There, they struck the evil that had once been with the sword, thus removing the cursed wound on the Kondarian king. Returning to Konarian, Cale ruled with Amancay Illandra at his side. As the century drew near its close, Bail ascended from the Prime Material plane with the soul of his beloved in tow, leaving the country Maurudren to the joined lineage of the Kondarian and elven royal family.
 * Phynta shook off its shackles after the death of the Ibjarm Ivari, the soul and body stealing being they had come to call the Ninth Divinity. Blessed with newly lush river lands and the guidance of the prince-in-hiding, Kaleth Te-kamen and his aide Uskan, the Shining Realm was ushered into a new age of prosperity... Legends say that the Deathwalker was there when Kaleth died, the first Phyntan pharaoh to die a natural death in centuries. They say Kaleth embraced the man in the way an old friend might, as if the pharaoh welcomed the natural passage of time wholeheartedly.
 * The captain Damie Blthye sailed the ship called the Franklina for the rest of his days. It frequently visited the ports of Northrone and Trimaraan as it moved from merchandise for the Witnesses of the Divine Accordance. Damie ended his life a wealthy and married man, eventually being blessed with a total fourteen children from the Divonian Leshi Abrillion.
 * Elenaril Arbria eventually returned home to the Mireny Imperium, using her knowledge gleaned from her short month with the Witnesses to become the eventual headmaster of the Spellmaster's College in Mireny.
 * The dwarven mechanic Widget Boltshakle returned to Itory after Mirana removed all computerized technology from Ithia disheartened and lost. Eventually, he learned to devise his own forms of computers from his remembered knowledge, and his work as an engineer won him world-wide fame.
 * The black dragoness Melsarth never took the Witnesses up on their offer for a safe haven or membership in their adventures. Still, true to their word, she was never bothered by the Immortal Nalcer upon his return. True to her word, any favor she'd acquired in relation to the Scars was released from her records. She spent the majority of her time at high seas, often times dogging Gostard on his journeys and causing him no small amount of headaches.
 * The Aethericorona unmade, Selgrysh found his pact with Thrayven annulled. For better or for worse, the aboleth fell into obscurity on the Outer Planes, perhaps in hiding from the Immortal parents he'd sought to wrest control of the world from.
 * The kraken Culdru attacked the ports of Northrone when it was not awarded with a sword a month after releasing Twinstars to the Witnesses. It met an easy demise and the entire city supped on squid that eve.
 * After some consideration, the party released from his soul gem prison Fethi Kamaral. The hobgoblin prince was the font of all aetheric potential of his kind and rapidly restored to the warrior race their magic and worship. He eventually ascended to the role of their Immortal.
 * Additionally, the party released from his soul gem prison, Peregrine Octavian Ponsonby. Legend Lore revealed his occupation as a bard and world traveler. Hailing from the planet Sarcosia, a world that Mirana had terraformed some four millennium ago, he bestowed the party with numerous tales of the galaxy, including some of living Trimaris before he took his leave of Ithia.